Matthew Ramsay

Creative, Technically Minded, Detail Oriented, Team Player that's always looking for another way to improve himself or his skills. That is who I am.

I have an extremely good understanding of hard surface modeling and Blender in general.

I am quite well experience with both hardware and software optimizing for the Cycles render engine, as well as procedural texture generation with Blender node-based material system.

I have a good amount of real-world lighting experience on set which gives me a leg up for digital lighting. In addition to my lighting experience, I also have experience as a Grip, Electric, Audio Engineer, and Production Assistant.

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My Public Gallery

This Gallery showcases some of my work. All of which, I've either gotten permission from my employers to show publicly, or is entirely owned by me.

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My Second Gallery

This Gallery contains work that is copyrighted by my previous employers and thus cannot be made publicly available. If you'd like access to this gallery, please contact me below.